
MacInnes
Studios
THE GREAT GAME

VIRTUAL PRODUCTION
TEAM
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Suzanne Todd
producer
Award-winning film and television producer, whose projects have grossed over three billion dollars worldwide. Her work includes Memento, the Austin Powers trilogy, Alice in Wonderland, Bad Moms, and Noelle.
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Richard Hirata
pipeline/technical director
3D Artist and Technical Director leading the award-winning team at MacInnes Studios.
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Alastair MacLeod
mocap workflow
20 years experience with Motion Capture and Animation Production Pipelines, Motion Capture Supervision, Software Development.
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Nimer Vohra
environment artist
Based in Pakistan working for Quixel / Epic Games.
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Khurran Mozaffar
mocap actor / voice
Actor/writer of Pakistani origin, fluent in Urdu. As a student of history, has particular insight to the time and place setting of The Great Game.
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Byron Heal
animator
Lead animator at MacInnes Studios.
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John MacInnes
writer/producer
Awarding-winning writer, producer, director known for Call Of Duty Advanced Warfare. Founder of MacInnes Studios, making VR and AR with clients including HTC Vive, Netflix, Sony and Verizon. Recipient of an Academy Nicholl Fellowship for screenwriting and multiple Epic Games Mega Grants.
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Veronica Flint
mocap director / camera
Epic Games Unreal Fellowship graduate, Finalist in the MacInnes Studios Real-Time Shorts Challenge.
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Mark Vision Barnes
character artist / animator
Character and asset creation / optimization, integration at MacInnes Studios.
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Erich Nemcek
3D generalist
Spent 10 years in live action as a cinematographer and editor before making the switch to real-time 3D at MacInnes Studios.
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Katherine Harris
Graduate of the Epic Game Unreal Fellowship, currently working in virtual production for Magnopus. Her UE4 short film A Witch and a Bullet was a Runner UP in the MacInnes Studios Real-Time Shorts Challenge (2020).