
MacInnes
Studios
KIM

KIM'S WORLD
CHARACTERS
VIRTUAL PRODUCTION

PIPELINE TOOLS. Our prototype character creation tool builds individual universal character assets that can look unique yet the animation and many art resources can be shared regardless of appearance without compromising performance.
CUSTOMIZABLE. Modular with a universal rig making them easily shareable and customizable without compromising nuance, individuality and complexity of character.
CONSUMER FACING. Foundational to the pipeline framework, ModBod (and other tools in development) can be shipped with any Unreal movie or game as a built-in feature.
TEAM
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Suzanne Todd
executive producer
Award-winning film and television producer, whose projects have grossed over three billion dollars worldwide. Her work includes Memento, the Austin Powers trilogy, Alice in Wonderland, Bad Moms, and Noelle.
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Richard Hirata
pipeline/technical director
3D Artist and Technical Director leading the award-winning team at MacInnes Studios.
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Veronica Flint
mocap director / camera
Epic Games Unreal Fellowship graduate, Finalist in the MacInnes Studios Real-Time Shorts Challenge.
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Rouslan Ovtcharoff
Blockchain Advisor
Former head of marketing at Millennium Media (The Expendibles, Olympus Has Fallen). Highly experienced media.execute now utilizing NFTs and the blockchain to transform film and storytelling.
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Alastair McLeod
mocap solutions
20 years experience with mocap and animation pipelines, mocap supervision and software development.
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Nimer Vohra
environment artist
Based in Pakistan.
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Saad Irfan
Character Artist
Based in Pakistan
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Jake Fenton
VP generalist
Virtual Production assistant at MacInnes Studios.
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John MacInnes
writer/producer/director
Awarding-winning writer, producer, director known for Call Of Duty Advanced Warfare. Founder of MacInnes Studios. Recipient of an Academy Nicholl Fellowship for screenwriting multiple Epic Games Mega Grants, and a Lumiere Award.
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Russ Riggins
Film Finance Advisor
Directly responsible for the financing of over 30 movies, including "The Hitman's Bodyguard" (Ryan Reynolds, Samuel L. Jackson) and "Olympus Has Fallen" (Gerard Butler).
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Katherine Harris
UE Artist
Graduate of the Epic Game Unreal Fellowship. Runner Up in the MacInnes Studios Real-Time Shorts Challenge (2020).
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Byron Heal
animator
Lead animator at MacInnes Studios.
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Mark Vision Barnes
character artist / animator
Character and asset creation / optimization, integration at MacInnes Studios.
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Khurran Mozaffar
mocap actor / casting
Actor/writer of Pakistani origin, fluent in Urdu. As a student of history, has particular insight to the time and place of the story.
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Erich Nemcek
3D generalist
Spent 10 years in live action as a cinematographer and editor before making the switch to real-time 3D at MacInnes Studios.